QQI family, all of which are being upgraded to JavaScript so they work on any device. These activities will become available for all topics eventually, and come in a classroom version as well as a streamlined mobile version for use with small screen devices.
1. The original QuickQuistion Interface ( QQI ) Activities are undergoing an upgrade to make them more streamlined and user friendly. They still function in the same way as always. The purpose of them is to generate a random question on the given topic, mainly for use at the front of the classroom. Once the class has had an opportunity to work out the answer, the correct answer can be revealed, and discussions of mistakes can take place. This activity is particularly good for use with Mini-Whiteboards, and for Assessment for Learning, as you can quickly identify which students cannot answer the questions. These can also be used by students to practice themselves as the new versions provide a space to enter your answer and check them. |
2. The 10 QuickQuestion Interface (10QQI) system has also been upgraded to function on any device, maintaining the functionality of the previous versions. The basic idea of these is to create 10 random questions in one go for students to have a go at. The two main uses for these is as a starter to get students working as soon as they enter the classroom, and as a homework. Students can access the page, generate 10 random questions and answer them. Once they have checked their answers and got them all right, they can print the page to stick in their books. They get instant feedback, you save time on trivial marking, and every student has different questions (no copying possible). These now have a feature to show the correct answers (good when used as a starter), but when the answers are shown, pupils cannot edit their answers (so they can't cheat). |
3. The new QQI Count Down ( QQICD ) Activities add a timed element to the QQI range . You choose how many questions you want, and and how long each should appear for. Then students have to answer each question as they appear in the time available. This means students have to pay attention from the start as the questions will change. There is a countdown telling them how much time they have for each question, and when the set is complete, all the questions and answers are shown. This is designed for optimum use at the front of the class, but again could be used by students to practice their skills as they can again type in their answers and check them against the correct answers at the end. |
4. The QQI Relay activities are slightly different to the others in the QQI range. They are primarily designed to be used by the students rather than at the front of the class. You choose how many questions you want them to attempt, and they appear one at a time. They can only pass to the next question when they have successfully answered the current question correctly (or had 4 incorrect attempts). They are awarded points depending on how many attempts they need to answer each question: 3 points if correct on the first go; 2 points for the second go; 1 point on their third attempt; and 0 points on the fourth attempt. This requires them to be accurate to gain maximum marks. Ideally, this is set as a competition within the lesson, and the pupil with the most points wins. If two pupils have the same number of points, you can look at the times it took them to complete to decide. |
5. The QQI BINGO activities are the newest addition to the QQI family. These are designed to use as starters or plenaries with classes, and do not come in a mobile friendly version. It is the classic bingo game, where students draw a 3 by 3 (or 4 by 4) grid, and populate it with answers from those given in the activity. Then, the questions are generated in a random order (but each giving one of the answers from the original selection table), and students must answer the question in order to be able to cross off answers in their bingo grid. Ask a random student to give the answer to each question, so they have to all be working it out. If they have the answer, they cross it off, and the first to cross off either a line or a full house shouts "BINGO!" to win the game. You can then either carry on playing until all questions are done, or finish the game, and all the questions with correct answers will be revealed. |
6. The QQI Worksheets activities are different to the others in that they are designed to be printed off and used in the classroom, as opposed to on the computer itself. Using the same random question generating in the background, there are 5 different types of activity you can create, each with random questions each time you create it. You can get: a simple worksheet with up to 100 questions; a treasure hunt activity with up to 40 cards; an Odd One Out worksheet with a built in extension; a codebreaker with a maths joke; a matching cards activity. All of the activities come with the answers, so they can be used quickly and easily in any class. They are also great for students to practice themselves at home, as the answers are provided and parents can check with these. |