BINGO Generator
This QQI BINGO produces a BINGO activity for a set of questions which you type in.
You can choose a bingo game for a 3x3 card (requires 16 questions) or a 4x4 card (requires 25 questions). In each case a set of boxes will appear in which you can type your questions.
Instruction Text
In this box type any question that you want to appear in standard text. This could be the instructions for a mathematical element (which will be typed in the next box), such as "Solve", or it could be a purely worded question, with no maths input at all. If you are not a maths teacher, this is where you will type your questions! If you want to include some limited maths text in this area you can, simply enclose the mathsy bit between \ ( and \ ) (but without the spaces). For example, \ (x^3\ ) will be properly shown as \(x^3\) in the final product.
Question
This is the area to type mathematical text that will appear below the instruction text. Select the box you want to add maths text to, and use the toolbar (or type LaTeX functions directly) to input mathematical symbols and expressions. These will preview to the right of the relevant box, so adjust to get want you want. If you want to insert a line break (for example in simultaneous equations) type \\ where you want the new line to begin.
Image
Here you can add an image that will appear below the question text and instruction text. The image will be automatically scaled down. Simply find the image you want to upload, or drag it onto the relevant Browse box.
Answer
Type the answer to the question here. This can be in plain text (like the instruction text) or in math type (like the question box). If you want math type, you can use the toolbar here as well, and make sure you select the box to show the answer in Maths Type (a preview will appear when you do this).
You must have an answer for each question, and at least one of the instruction text the question or an image, otherwise an error will be returned. You can choose which of the three question elements you want to be shown using the checkboxes next to each input area.
Once this is all complete, simply hit Start and the bingo activity will begin.
Saving and Importing Data
It is possible to export the data that you have filled in to the form (with the exception of images). This is a great option if you create a bingo activity at home and want to use it at school.
Once you have filled in the boxes you want, and have selected which things to include, simply press the Copy Data button at the bottom of the activity. This will open a popup with brief instructions of what you need to do. In short, the save data will be already selected in the Bingo data box. Simply click Ctrl+C (or CMD+C on a Mac) to copy the data, and paste it into a text document, which you can save.
When you want to use the bingo activity, open up this page and copy the text from your document. Paste it into the box labelled "Bingo data" and press the button Load Data, located near the top of the activity. The boxes will populate with your previously saved data.
You can choose a bingo game for a 3x3 card (requires 16 questions) or a 4x4 card (requires 25 questions). In each case a set of boxes will appear in which you can type your questions.
Instruction Text
In this box type any question that you want to appear in standard text. This could be the instructions for a mathematical element (which will be typed in the next box), such as "Solve", or it could be a purely worded question, with no maths input at all. If you are not a maths teacher, this is where you will type your questions! If you want to include some limited maths text in this area you can, simply enclose the mathsy bit between \ ( and \ ) (but without the spaces). For example, \ (x^3\ ) will be properly shown as \(x^3\) in the final product.
Question
This is the area to type mathematical text that will appear below the instruction text. Select the box you want to add maths text to, and use the toolbar (or type LaTeX functions directly) to input mathematical symbols and expressions. These will preview to the right of the relevant box, so adjust to get want you want. If you want to insert a line break (for example in simultaneous equations) type \\ where you want the new line to begin.
Image
Here you can add an image that will appear below the question text and instruction text. The image will be automatically scaled down. Simply find the image you want to upload, or drag it onto the relevant Browse box.
Answer
Type the answer to the question here. This can be in plain text (like the instruction text) or in math type (like the question box). If you want math type, you can use the toolbar here as well, and make sure you select the box to show the answer in Maths Type (a preview will appear when you do this).
You must have an answer for each question, and at least one of the instruction text the question or an image, otherwise an error will be returned. You can choose which of the three question elements you want to be shown using the checkboxes next to each input area.
Once this is all complete, simply hit Start and the bingo activity will begin.
Saving and Importing Data
It is possible to export the data that you have filled in to the form (with the exception of images). This is a great option if you create a bingo activity at home and want to use it at school.
Once you have filled in the boxes you want, and have selected which things to include, simply press the Copy Data button at the bottom of the activity. This will open a popup with brief instructions of what you need to do. In short, the save data will be already selected in the Bingo data box. Simply click Ctrl+C (or CMD+C on a Mac) to copy the data, and paste it into a text document, which you can save.
When you want to use the bingo activity, open up this page and copy the text from your document. Paste it into the box labelled "Bingo data" and press the button Load Data, located near the top of the activity. The boxes will populate with your previously saved data.
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